AI Insights · Timothy · October 2021
Top 5 Art Games on iOS in Sweden for Q3 2021
Explore the performance of the top 5 art games on iOS in Sweden for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 art games on iOS in Sweden showcased varied performances in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Phone Case DIY, published by Crazy Labs, experienced fluctuations in its weekly downloads. The app saw a peak of 3.1K downloads in mid-July, followed by a decline to 503 downloads by the end of August. However, there was a slight recovery to 1.7K downloads in the last week of September. The active user base followed a similar trend, increasing from 9.7K in late June to a high of 11.9K in late July, then dipping to around 6.5K in late August before rising again to 8K by the end of September.
Happy Color by Numbers Game from X-Flow showed a consistent performance in weekly downloads, with numbers hovering around 1.5K to 2.2K throughout the quarter. The app's revenue saw a significant boost, especially in September, reaching a high of $213 in the last week. Active users remained relatively stable, ranging from 25.5K to 31.1K over the quarter.
Sculpt People, another title from Crazy Labs, saw its weekly downloads peak at 2.6K in late July before dropping to 483 in late August. By the end of September, downloads had rebounded to 1.4K. Active users mirrored this trend, peaking at 6.3K in late July and then decreasing to 3.1K in late August, with a slight recovery to 4.1K by the end of the quarter.
Tie Dye, also by Crazy Labs, had varying download numbers, with a peak of 2.7K in late July and a low of 395 in mid-September. The app's active user base saw a peak of 9.8K in late July but experienced a decline to 5K by mid-September, with a slight increase to 5.9K by the end of the month.
Sandbox - Pixel Art Coloring, published by Alexey Grigorkin, showed steady weekly downloads, ranging from 882 to 1.4K. The app's revenue remained relatively stable, with a peak of $869 in mid-July and ending the quarter at $804. Active users fluctuated, starting at 63.3K in late June and peaking at 75.7K in the last week of September.
These trends highlight the dynamic nature of user engagement and monetization in the art games category on iOS in Sweden. For more detailed insights, visit Sensor Tower.